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Old Dec 30, 2006, 09:50 PM // 21:50   #1
Pre-Searing Cadet
 
Join Date: Dec 2006
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Lightbulb Combat: Improving "Call Targets" system.

This is a copy of the suggestion I did in GW team via UK support center, and I just say it here for some discussion (recently I learn about this "link" for discussing ideas).

Although Calling Target is good, I believe its not efficient for the following Reasons:
1) When someone Call target, the other members dont know either the target's profesion (pvp) either its status. Thus they are not able to see if the teamate call them to attack to a correct or a wrong target.
2) In multiple Calls, players dont know what to choose, as they dont know what every one player has Call.
3) Some Players overdo it with calling, making huge Spaming in Team chat!

I'd propose to improve calling targets capability, by showing near each call, the status bar of the enemy (Profession/Level, Name, health, and conditions/hexes/enchancments arrows) thus anyone in team can select the best target in his judjement, in simple or multiple calls!

And also, I'd propose the Calling in Team Chat, to be updated every 2 seconds, thus someone can Call targets concequtively without so many SPAM in team chat - which by the way, its useless as the phrase: "I'm attacking to Donald Duck" dont has any meaning in battles where many enemies exist! .. Specially in Alliance Battles! At least it would be better to say: "I'm attacking to Mo/A20 Donald Duck, with Health 34%, H(exed), C(onditioned), E(nchanced)".

Think about that ideas. They would improve the gameplay a lot!!! and Calling targets may would become a Must in critical battles! (Plus I think its easy to be implemented via code)

Although in my suggestion I had include a PDF file, I appose here just an image of the proposal PDF file, where I have just erase data relative to my character. Just to see what I mean. Next to my name, is the "Status Bar" of the target, and next to it the "T" icon.

I forgot to mention there, that players should have the capability to change the "width" of the enemy status bar while calling, in the same way they change the size of "Party Members" window list. It would be very good to implement this idea, dont you think?
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witly is offline   Reply With Quote
Old Feb 19, 2007, 02:56 PM // 14:56   #2
Pre-Searing Cadet
 
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Nice ideia.

Don't think I like the bar next to my name. Imagine if 4 or 5 players call targets. I won't be able to see anything else. o.O

Maybe a smaller bar, or just a mini bar with no names, showing only health % and conditions.

tnks
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Old Feb 20, 2007, 01:27 AM // 01:27   #3
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Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
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You just click the target icon. You'll see the target HP and all that data.
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Old Feb 21, 2007, 02:34 AM // 02:34   #4
Ascalonian Squire
 
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Join Date: Aug 2005
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Great thinking... Target calling really needs some clarity.

I would like to add something.
I think there should b shortcut keys to target foes... like we have shortcut keys to target allies.


Targets 1 to 8 ... it and would really improve PvP Targeting

/signed
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